I am curious about this from a game design standpoint. If trench warfare would be turned into a game representative of the experience these men went through, it would look nothing like Call of Duty or other popular multiplayer shooters we think of when we think of "war simulations." The main mechanic would not be shooting, not according to Orwell, who didn't even receive a rifle until he left for the front lines. He even mentioned at one point how he fired so few bullets that to kill a fascist it would take him, at that rate, 20 years.
I understand no one very much cares about this from a game perspective, (nerd alert) but I also think it's interesting to note how this shifts our cultured idea of what we think war is compared to what war actually manifests as. The question of why our media represents war as a gruesome bloody landscape of perpetual batting and fighting and shooting and killing is important to raise. What is trying to be conveyed here? That war is "fun" or "adventuresome" or "hearty" "manly"? That you should join?
I am planning to write my paper from a game studies perspective, probing into the idea of whether war can be considered a game on the theoretical level and how media representations create the illusion of what war is for propaganda purposes. I think it's important to understand how trauma affects a person (whether direct like Orwell or graves or indirect like balakian) and how that ties into the system of war itself. Orwell gives us yet another perspective of war as a system being played by political parties and using people as pawns in their dealings, whether for an ultimate good or evil, the game is still being played by both sides.
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